Tuesday, 3 April 2018

Onion head Warrior B finished

I have finally finished painting up this recast known as onion head Warrior B.

The original Warrior A and B (using both hands to hold their axes) had as far as I am aware a pretty short shelf life so it's fair to say most of them floating around are recasts of the originals. 

The Warriors A and B tend to go for some over the top prices these days so my advice is be patient and don't pay more than $10 per mini.

Anyway, I was very lucky to get my hands on old onion head for a reasonable price and am very happy how he has turned out.

Warrior A and B were a little shorter than the original Perry brother's chaos dwarfs as demonstrated below. Despite their shorter size they break up for the mono pose of the other axe dudes in units.

Monday, 26 March 2018

Finished Sorcerer on lammasu

After a while I have finally finished my classic sorcerer on lammasu.

The back banners are conversions as I do not have the original.  The banners are some repainted old school prints of the originals.

Thursday, 22 March 2018

Onion head axe man

After many years of searching I now have the legendary (maybe overstating) onion head axe man.

He is a recast and hat swap of the awesome axe dudes released in the early 90s before the evil empire tried to kill the metal sorry the chaos now infernal dwarfs.

Really happy with him and looking forward to getting some paint on the bro.

Saturday, 17 March 2018

9th Age V2 intro tournament

Some pics of the infernal dwarfs up against the foul daemons from a recent friendly tournament for 9th Age 2.0.

It was on like donkey kong from round two as the pestilence made its way to the thin purple line.  Made a few tactical mistakes in this game but it was a blast.

Other games were great which will guide my list building from now on.

Took out best painted wizard trophy too.

More hobgoblins

Finished these bros off and I must say I am pretty happy with them.

Sunday, 14 January 2018

Hobgoblin archers and backstabbers

Terrible photo but these archers have so much character.

I mix these with my blood bowl hobgoblins who have been converted to carry bows as the sharks in eBay charge a fortune for these early 90s sculpts.

Next up is some WIP backstabbers. I have about 35 odd of these guys so looking forward to 2018 being the year I finish my lead pile of old school green skins for my infernal dwarfs.

Tuesday, 12 December 2017

9th Age Tournament Battle Report

A few weeks we had our end of year tournament so I decided to take a fun aggressive list with the Kadim Titan, infernal engine a decent block of Taurukh Anointed with a subjugator.
In my excitement for the Kadim / engine combo I made a few mistakes on my list with me forgetting to take the ring of desiccation for the BSB and taking pyromancy instead of alchemy for the wizard.  Despite these potential brain snaps I decided since I had never used the Kadim Titan before trying a new magic deck was worth the trial.
This is the list:


Hobgoblin Chieftain Light Lance, Shield, Wolf

Hobgoblin Chieftain Shield, Wolf

Prophet 3x Add up to 3 Learned Spells, Army General, Pyromancy, Wizard Master
Bluffer's Helm, Sprout of Rebirth, Wand of Stability

Taurukh Subjugator vial of Mercury

Vizier Infernal Weapon, Shield, Battle Standard Bearer Rending Banner

Citadel Guard Full command, Veteran Standard Flaming Standard

22 Hobgoblins Bow, Musician, Shield, Standard Bearer

21 Hobgoblins Bow, Champion, Shield, Standard Bearer

4 Taurukh Anointed Light Lance, Musician, Shield, Standard Bearer

Bound and Binders

Kadim Titan 
Infernal engine

Next up is a brief rundown of each game and a couple of dodgy pics.

Game 1 Saurian ancients.

My opponent was Mark temple-guard running his three Thyroscutus, a couple of units of skinks with the odd priest and a big horde of temple guard with the frog himself, a cuatle lord with lots of magic.

Game 1 Saurian ancients.

My opponent was Mark temple-guard running his three Thyroscutus, a couple of units of skinks with the odd priest and a big horde of temple guard with the frog himself, a cuatle lord with lots of magic.

The purple horde surges forward with the Taurukh intending a sneak attack on the left flank.
The engine rattles along looking to support the charging Kadim.

With the option of the temple guard or the Dinos, the Kadim chose the dino. It was the wrong move!
The Titan fails to take down the dino and cops a flank from the frog horde with a heap of magic buffs.  The bold flank attack of the Taurukh also fails and they are going to be dino skewers.

The Kadim has fallen and the frog temple guards steamroll through the citadel guard and engine.

Everything fell apart here with a second Dino taking down the Taurukh and the aforementioned steamrolling temple guard.

Result - I was massacred.

Lessons learnt - the Kadim should have gone into temple guard and had been supported by the Taurukh.

Game 2 Highborn Elves

My opponent had a mixed arms list with some big infantry units, heavy cavalry and a couple of bolt throwers.  I made the mistake of deploying everything first and ended up only having a couple of targets for most of my army.  Time for some mega wheels.

All of that for a bolt thrower.
The heavy cav prepare to wipe out some hobgoblins.  The Knights pumped through and off the table for a return in the next turn.
The engine gets across the board and is stuck in a tar pit with the spearmen. He eventually fells after grinding up some serious elf flesh.

The Knights return to take out the other hobgoblin unit whilst the citadel guard and the axe elves ended in a stale mate.

Result - loss to me.

Lessons learnt - I could have benefitting from the shorter distance between our respective armies had I not been so keen to win first turn.  
Overall my opponent took most of my heavy hitters out of the game.

Game 3 - Ogre Kingdoms 
Great ogre army with a bit of everything. We would be fighting over a sacred cow on a spit which the infernal dwarfs would bring back to life if we held the centre.

 There would bit little subtlety to this game and we were into it with a charge from the tusker cavalry into the Titan and the engine due to my sneaky movement requiring a charge to hit both units.  With some help of magic missiles prior to the charge they were in a weakened state so the result was the fleeing and catching of the tusker with the Titan pursuing around the scenery in the centre of the board for some rear charges.

With a Titan coming from the rear the ogres turn to face the bigger threat but leave their rear exposed to a charge from the engine.  Meanwhile the citadel guard begin the sacred chant to rescue the cow.

The ogres would flee from the combat but the engine had already acquired the taste of ground ogre meat so was hungry for more. The auroch was also getting ready to take down the now injured Titan who was on his last couple of wounds.

Battle is joined over the objective while the Titan and the auroch go head to head.  The result was the mighty robot falling. These ogres had run through the hobgoblins and made their way around a couple of scenery pieces similar to the Titan had and were now in my rear.

Whilst the Titan is falling the engine chases off the ogres who fled earlier.  On the extreme left, the subjagator having lost most of his bros to a hail of pistol shots stood on the hill shouting obscenities.

Result - win to me

Lessons learnt - pretty happy how things went here with the double attack of the Titan and engine working for the first time.

Game 4 - Warriors of the dark gods

Final game against two Knights units (one with a sorcerer), some dogs, three small units of warriors and a bad ass monster hunter on a disc.

The thin purple line is deployed wondering if these were the north-men who stole their hellcannon.

A lack of pics but the face off began with the Knights with sorcerer charging the Taurukh who lost and fled but allowed a flank charge from the Titan.  The Titan stomped through the Knights who fled (off the board after not rallying) which bought the disc rider into the Titan.  His build with Jack's pick axe meant the Titan fell pretty quickly.

The engine gets hit by the Knights who eventually take it down.

Similar shot for the sake of it with including my feeble attempt to use the immolation spell to protect my flank. The knight's aforementioned slaughter of the engine meant it was not necessary.

Ultimately the battle ended before we could finish each off and the result was a minor win to me (I think as it had been a long day and I forgot to write it down).  The cost of the Knights and the sorcerer who fled were enough as I had lost my Titan and engine but the citadel guard and characters within, were alive at the end.

With Mark from game 1 declining the winner's trophy (he is a top bloke and has run out of room for more) I technically won but chose to accept the trophy for best painted. As the best painted was voted across all four game systems being played I was super thankful to receive so many votes for the big guy below.

The infernal dwarfs remain my army of choice that despite my army list brain snaps performed well.  The double impact of the Titan and engine is truly devastating but requires prior planning and careful deployment (skills which I usually lack in a tournament).  Pyromancy was a fun deck with more aggressive spells than I normally like (I prefer to use magic to buff my dudes) which was an enjoyable change. 

Next version of the army will include both versions of the Taurukhs I have been working on.

A great day with four top games, four good blokes as opponents and a room of friendly dudes (including those playing some skirmish game that had what looked like space marines in a fantasy setting). Well done to Krags for organising.